Contents

Overview Characters Gameplay

Characters:

Attributes Background

White Nights

Characters     

Attributes     

Every character has six  Attributes,  with each Attribute determined by rolling a d6. If players have an idea for a character in mind they can roll six numbers and then assign them to their six scores, otherwise they can roll their Attributes in order and let the dice help them decide who their character is. If the sum of all Attributes (before choosing a Background) is less than 15, the player is entitled to a reroll.

Attribute scores are permanent and cannot change during the course of a game, unless perhaps through exceptional circumstances. A character's attribute scores are readily apparent to anyone who knows and interacts with them, and are thus considered public knowledge and shared with all players at the start of the game.

The six Attributes are  Nobility,  Reputation,  Wealth,  Education,  Allure,  and  Grit.

Nobility     

The  Nobility  Attribute represents the prestige of a character's family name. Characters with a high Nobility score will have a hereditary noble title (e.g. Prince, Count, Baron).

Reputation     

The  Reputation  Attribute represents how many connections a character and their close family have within high society, how widely known they are, and how well regarded they are by the people around them and by the people who matter.

Wealth     

The  Wealth  Attribute represents how much money a character and their family have. All main characters in White Nights are rich, and can certainly always afford things like fine dining, hiring coaches, or dressing fashionably, but Wealth scores determine things like how much land, houses, and serfs they own, and more importantly, how eligible of a bachelor(ette) they are.

Education     

The  Education  Attribute represents a character's ability to speak intelligently about learned subjects. A character's education score doesn't necessarily correspond directly with how much schooling they had, but rather with how sophisticated and impressive they are in conversation.

Allure     

The  Allure  Attribute represents how attractive a character is, as well as how well they dance (or sing, draw, play piano, write poetry, etc.)

Grit     

The  Grit  Attribute represents a character's mental and physical fortitude when under stress. It also determines their combat abilities in a duel, and their skills at horsemanship and other rugged sorts of endeavors.

Background     

Every character chooses a  Background  from among the six options given below, corresponding to what role they play in society. For women and for male characters too young to have much of a career or history yet, their choice of Background may instead represent the role played by their father or immediate family.

Backgrounds adjust characters' Attribute values as shown in the list below. Players are free to create characters that don't fit neatly into any of the categories given below, in which case they should just pick a background from the list anyway and apply the corresponding changes to their Attributes, and then go ahead and describe their character however they like.

The six Backgrounds are as follows:

Titles     

Characters with a Nobility score of 4 or higher have a hereditary noble title, as given in the table below. Male characters in the military, civil service, or intelligentsia might also have formal titles; such non-noble titles are determined using the character's Reputation or Wealth (whichever is higher).

# Nobility Army Navy Civil Service Intelligentsia
8 Prince / Princess General Admiral Councilor Dr. or Prof.
7 Prince / Princess Lt. Gen. Vice Admiral Councilor Dr. or Prof.
6 Prince / Princess Maj. Gen. Rear Admiral Dr. or Prof.
5 Count / Countess Colonel Commodore Dr. or Prof.
4 Baron / Baroness Lt. Col. Captain Dr. or Prof.
3 Major Captain Dr. or Prof.
2 Captain Lieutenant
1 Lieutenant Lieutenant
0 Lieutenant Lieutenant

With non-noble titles, players can always choose for their character to have a less prestigious title than what their Attribute scores indicate (if their character is young, for example).

Next Page: Gameplay